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2007

Speculative Data and the Creative Imaginary: Shared Visions between Art and Technology

Emergence 2007: UCSC DANM MFA Exhibition

Zach Blas: push the red button

2006

Natalie Jeremijenko: OOZ

2005

George Legrady: Making Visible the Invisible

Jennifer Steinkamp: Rapunzel

Victoria Vesna: Nanomandala

2004

Mark C. Marino: Labyrinth: The Rulebook without Game

Sharon Daniel: Proposal for an Improbable Monument to the end of the Prison Industrial Complex

Beatriz Da Costa: SWIPE

Amir Zaki: billboard project

Lev Manovich: Soft Cinema

Simon Penny: Fugitive II

2003

Victoria Vesna: NANO Exhibition

George Legrady: Pocket Full of Memories

Mark C. Marino:
Labyrinth: The Rulebook without Game

UCR English Dept.

Marino at WriterResponseTheory dot org

"Labyrinth: The Rulebook without Game" presents itself as a game manual, or set of game manuals, for a game that you will never play. Weaving together scraps from various game manuals, a trickster programmer has devised this labyrinth that catches you with the force of your desire for mastery. Ultimately, "Labyrinth" explores the pleasure of hypertext, the false infinity of combinatorics, and the control-lust that interactive media elicit. The work itself is a combination game, fiction, and critique of new media itself. In a complex Flash animation, "Labyrinth" combines text, visuals, sound, and, of course, mini-games to produce a maze of lexias or a Rubik's cube of narrative and critical components.

"Labyrinth" was first developed in a seminar taught by N. Katherine Hayles and Bill Seaman at UCLA. Since then, it has been featured at the University of Notre Dame's &Now Festival as well as in the Notre Dame Review.

See Labyrinth: http://www.bunkmag.com/dandg/lab.html

Additional text by Michael Fadden

Additional development by Alan Laser and Tom Cook

 

Bio:

Mark C. Marino is a Ph.D. candidate studying under Toby Miller at UC Riverside, studying chatbots, electronic literature, games, and other new media. He is editor of Bunk Magazine (http://www.bunkmag.com) and co-founder of WRT (http://WriterResponseTheory.org), an online discussion forum on electronic literature. He currently teaches at UC Riverside, where he is a founding member of the Global_Interface Mellon Workshops (http://globalinterface.blogspot.com). Toby Miller chairs his dissertation committee.

Works:

"Lumperica Anima/d/o" (http://www.uiowa.edu/~iareview/tirweb/feature/dec04/eltit3.html), his adaptation of excerpts from Diamela Eltit's Lumperica is currently featured in the Iowa Review Web.

Previously, the Iowa Review Web featured his work, "Stravinsky's Muse" (http://www.bunkmag.com/dandg/).

His "Grand Thieves Audio Modologues" (http://www.bunkmag.com/vice/) carjack the soundtrack of "Grand Theft Auto: Vice City" to re-contextualize the game playing experience.

His chatbots as "Barthes' Bachelorette" (http://www.bunkmag.com/dandg/dating) reverse the Turing Test, as the bots measure the user's performance of gender.